Plural Protagonism Part 3: The Shining Force
For those new to the series, plural protagonism is based on this article I wrote for PopMatters. Plural protagonism occurs in a game when there is no individual main protagonist […]
View ArticleThe Perspective of Privilege
[This article was originally published on The Border House and has been copied here] For the past month I’ve taken up the self-imposed challenge of playing nothing but JRPGs. There […]
View ArticleOn the Difference Between “J” and “W”
Last week I wrote on Exit Fate for The Border House (“The Perspective of Privilege.” The Border House. May 1 2013.). A pretty good discussion arose in the comments section […]
View ArticleFurther Thoughts on Exit Fate
There are some things I wanted to say about Exit Fate that got left behind when I wrote about it and then wrote about it again and kinda wrote about […]
View ArticleSturgeon’s Law, Taste and RPG Maker
[This article was originally published on The Border House and has been copied here] Sturgeon’s Law states that “90% of everything is crud.” If TvTropes is to be believed, there […]
View ArticleRepresentation and the Power of Media as Discussed through Exit Fate
I love Exit Fate. A lot. It’s weird, clever, sentimental, dramatic, subversive, funny and charming; its characters are endearing, believable and dynamic and its world comes alive with details. I […]
View ArticleReview: Agarest: Generations of War
[Originally posted on PopMatters] Agarest: Generations of War works—the buttons do basically what they’re supposed to, the story is reasonably sensible, pursuing objectives is compelling even if only...
View ArticleMaking Lightning Strike Again: The Recycled Tropes and Weird Fiction of...
[Originally posted on PopMatters] Lightning Returns: Final Fantasy XIII references several other games in its first few hours. Lightning must gather the souls of a dying world (Valkyrie Profile) on...
View ArticleRepresentation and the Power of Media as Discussed through Exit Fate: Part 2:...
The thing to take into account is that the fictional world of a videogame (or a whatever) is not the only language of a piece. There is also the language around the piece, what the audience brings to...
View ArticleRepresentation and the Power of Media as Discussed through Exit Fate: Part 3:...
As interesting or as varied as many characters are in Exit Fate, the raw numbers tell a pretty compelling story. The fact that there are so few non-white non-men suggests that white men belong in the...
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